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House of Games

Tune in every Wednesday for a new episode where your hosts, Rune and Otto, debate and discuss various topics related to game development, covering everything from how to get started with game development to the creative process and the current state and future of the industry. We’ll also be featuring interviews with industry experts, indie developers, and veterans to give you a fresh behind-the-scenes perspective on the world of game development. Join us today, we have something for anyone interested in video games or video game development!

#39 – Anton Holmström

Welcome to a special episode 🎉 where we leap head-first 🤸‍♂️ off the rails to talk about AI 🤖, automation 🏭, programming languages 💻, backward compatibility ⏮️, culture 🌎, and more! 🚀🎙️🎊


Your Hosts and Guest, and Their Games

Get all the links and transcription for this episode right here: https://medium.com/@ottowretling/house-of-games-39-anton-holmstr%c3%b6m-e0a67d324359

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#37 – Cold Pixel

🎮 Part man, part games marketer, 🕴️ business developer, and producer, meet Mattias Sandström 🎙️, one of the brilliant minds 💡 at Cold Pixel and Aurora Punks! 🌌 In this very exciting episode 🎤, we discuss how to market your game 🚀 and find your target audience 🎯, and we also dive deep into the nitty gritty of pricing your game 💰. This episode is a must 👀 for anyone about to release their game! 🔥🎉👾

Your Hosts and Guest, and Their Games

Get all the links and transcription for this episode right here: https://medium.com/@ottowretling/house-of-games-37-cold-pixel-559ad98fea3c

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#43 – Tistou

This week, we meet Tistou Blomberg 🧑, a man with many hats 🎩🧢👑! In this episode, we talk about his project G4m3Ch4n93r5 (Game Changers) 🎮🚀, and how to do "Democracy Driven Development" 🗳️✅!

Your Hosts and Guest, and Their Games

Get all the links and transcription for this episode right here: https://medium.com/@ottowretling/house-of-games-43-tistou-f859fc24564e

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#41 – Folklands

🎮 Sharpen your strategic wit as we talk with Daniel and Simen from Bromantic Games 🕹️ about their soon-to-be-released game, Folklands! 🎉 Reminiscent of games like Age of Empires ⚔️, The Settlers 🏡, and the Caesar franchise 🏛️, Otto and Rune review this brand-new nostalgia trip 🚀 and learn more about the ideas and creative spark 💡 behind it all! 🎙️🤓

Your Hosts and Guests, and Their Games

Get all the links and transcription for this episode right here: https://medium.com/@ottowretling/house-of-games-41-folklands-e639127dbe5d

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#47 - Super Adventure Hand

This week, we’ve had the pleasure 🎉 to interview Sarah Ibañez 🎙️, a community manager 👥 and project manager 📋 at Bright Gambit about the unique 🌟 and exciting game 🎮 Super Adventure Hand 🖐️ by Jan Rigerl. Discover how they help indie game developers 🌐 around the globe 🌍 succeed with their games 🏆 and delve into the intricacies of game design 🎨, funding 💸, pitching strategy 📈, reaching your target audience 👀, and much, much more! So don’t miss out 🚀!

👋🤚🖐️✋🖖👌🤌🤏🤞🤟🤘🤙👈👉👆👇👍👎✊👊🤛🤜👏🙌👐🤲🙏💅🤳💪🦾

Your Hosts and Guest, and Their Games

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-47-super-adventure-hand-271023e875b2

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#45 - Game Industry News - Layoff Edition

Your Hosts and Their Games

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-45-game-industry-news-layoff-edition-37cb95292a0e

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#59 - Quests

In this episode, we dive head-first into the world of quests of all variants, the good, the bad, and the ugly, and share our thoughts on how they should be designed and implemented!

Send in a voice message: https://podcasters.spotify.com/pod/show/house-of-games/message

Chapters

00:00 Episode Intro
00:27 Introducing the Theme: Quests
02:30 Rune’s Favorite Quests
07:14 Otto’s Favorite Quests
10:53 Good Quests: The Witcher 3
15:42 Card Mini-Games
19:52 Bad Side Quests: Marvel’s Spider-Man
23:28 Bad Side Quests: World of Warcraft
24:42 Good Quests: RuneScape
25:44 Designing Quests in Sunset Moon
30:08 Derailing Into Human Psychology and Numbers
34:35 How Rune Creates Quests
44:14 RuneScape Quest System Continued
52:55 Quests and Location
01:07:46 Episode Outro

Your Hosts and Their Games

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-59-quests-e40972ae4b99

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#31 - Ardavan

This week, 🎧 we interview 🎙️ Ardavan Masihabadi, who is both a brilliant student 🤩 🎓 at Futuregames 🔮🎮🎓🧑‍🎓 studying the Immersive Experience Creator program 🕶️ as well as a music composer 🎵 and sound designer 👨‍💻🎶🔊. Listen in as we talk about AR 📱, MR, VR 🥽 & XR, music for games 🎶, and how to get your unique touch ✨💫 as a creator!

Intro and outro music by Ardavan Masihabadi.

Your Hosts and Guest, and Their Games

Get all the links and transcription for this episode right here: https://medium.com/@ottowretling/house-of-games-31-ardavan-55d802c58ed3

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#61 - Shooting Yourself in the Foot

Load ’em up and aim down below as we discuss the concept of “Shooting Yourself in the Foot”, or ruining the fun in games. Listen in as we talk about stories where we ruined our own fun and how you can stop players from doing the same in your game!

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Chapters

00:00 Episode Intro
00:55 Introducing the Theme for the Episode: Shooting Yourself in the Foot
03:02 Open-World Games and Collectibles
13:41 How Developers Are Shooting Themselves in the Foot
14:28 Open-World Games (in Space) Are Overhyped and Over-Promised
17:32 Sunset Moon Update
19:48 Shooting Yourself in the Foot With Trophies
25:29 Achievements in KnifeBoy
29:45 The Antidote
42:33 Why Open World Space Games Are Boring, Continued
47:53 Points of No Return in Games
52:23 Problems and Solutions for Card Games Inside Video Games
58:00 How Developing Games Replaces Playing Games
01:03:15 Episode Outro

Your Hosts and Their Games

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-61-shooting-yourself-in-the-foot-6d38587bc684

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#60 - Anthon Fynn-Williams - Mastering the Game Analytics Framework

In this week’s episode of House of Games, Anthon Fynn-Williams is back to guide us through the Game Analytics Mastery Framework (GAMF), discuss AI and answer questions from a simpleton (Otto)! Stay tuned for great insights!

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Chapters

00:00 Episode Intro
00:43 Guest Introduction: Anthon Fynn-Williams
02:29 The Timeline of Working With Analytics
03:23 What Kind of Studios Does Anthon Work With?
04:33 The Five Components of Game Analytics Strategy
07:18 How Long Does the Analytics Process Take?
09:30 How Much Effort Is Involved in Working With Analytics?
10:59 Introducing the Game Analytics Mastery Framework (GAMF)
14:03 The Start-Up Stage
15:01 The Observer Stage
15:48 Does Swayven Digital Also Teach How To Work With Analytics?
17:11 Do You Have To Be a Data Scientist To Work With Analytics?
18:40 The Inquisitor Stage
20:00 At What Stage of Game Development Should You Start Working With Analytics?
21:47 Quantitive Data vs. Qualitative Data
25:40 How Much Time Do the Different GAMF Stages Take?
30:25 The Oracle Sbtage
32:04 The Pioneer Stage
34:10 What is Predictive Analysis?
38:42 What Types of Data Can Swayven Digital Analyze?
40:45 Skill, Matchmaking, and Ranking Systems
44:59 AI and Game Analytics
50:34 Assessing Your Position in the GAMF Framework
54:13 Episode Outro

Your Hosts and Guest, and Their Games

Games

Analytics Tools

Other Links

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-60-anthon-fynn-williams-mastering-the-game-analytics-framework-a6e09e106a3e

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#62 - M.O.O.D.S.

Join us for a high-tech emotional rollercoaster as we are visited all the way from Germany to hear all about StickyStoneStudio's latest project; M.O.O.D.S! If you like sci-fi, robots, action, and explosions, click play and listen as our wonderful Guest Luca Lorenz guides us through this post-apocalyptic masterpiece!

Send in a voice message: https://podcasters.spotify.com/pod/show/house-of-games/message

Chapters

00:00 Episode Intro
02:05 Getting to Know the Guest: Luzca from StickyStoneStudio
02:39 Discussing StickyStoneStudio's Journey and Projects
04:52 M.O.O.D.S: The Game Concept and Development
12:38 M.O.O.D.S Review
43:44 What Does a Day in Luca’s Work Life Look Like?
48:15 Tips on Speaking to Publishers
50:58 Episode Outro

Your Hosts and Guest, and Their Games

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-62-m-o-o-d-s-ed3b6f66632d

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#63 - TGA - the Military School of Game Development

I hope you are ready for a different type of game developer education; Ida Fontaine tells us all about “The Military School of Game Development”, a.k.a The Game Assembly! Put on your best camouflage and shine those boots as we dive into the newest episode of House of Games!

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Chapters

00:00 Episode Intro
01:14 Ida Fontaine Introduces Herself
01:41 What Is the Game Assembly?
03:16 What Does Ida Do at The Game Assembly?
04:34 What Is Procedural Art?
08:10 What Is Technical Art?
08:54 A Day in the Life of a Student at The Game Assembly
10:26 What Is Agile?
13:55 What the Industry Think of The Game Assembly Method
14:50 A Day in the Life… Continued
24:08 The Application and Admission Process at The Game Assembly
31:04 Exploring the Reasons for Joining the School
34:35 Future Plans and the Vision for the Game Assembly
38:47 The Game Assembly’s In-House Game Engine
40:06 Does the Game Assembly Create Artistic Freedom or Conformity?
47:52 Episode Outro

Your Hosts and Guest, and Their Games

Tools for Making Games

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-63-tga-the-military-school-of-game-development-3103940c832e

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#64 - Testing, Testing

This week on House of Games we talk about testing, types of tests, and what (not) to do to find bugs, tune in!

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Chapters

00:00 Episode Intro
01:01 How Rune Tests His Games
07:49 Otto’s Experience as a Tester
17:59 Unit Test
26:48 Smoke Test
33:22 Regression Test
37:49 Why Don’t Programmers Find All the Bugs Themselves?
42:59 Stress Test
45:47 Structured Testing vs. Unstructured Testing
52:36 Real-World Applications of Testing Skills
56:34 Reading Comments
58:58 Episode Outro

Your Hosts and Their Games

Other Links

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-64-testing-testing-92928a472492

— Send in a voice message: https://podcasters.spotify.com/pod/show/house-of-games/message



#35 – Game of Life

🎉 Welcome to a special 🌟 and unique 🌀 episode, where we talk about game development 🎮, voice acting 🗣️📢🎙️, AI 🤖, language learning 🗣️📚, working from home 🏠💼, artistry 🎨 vs. money 💰 and more! Tune in 🎧 for an exciting episode about the House of Game… of life! 🎲🌍

Your Hosts and Guest, and Their Games

Get all the links and transcription for this episode right here: https://medium.com/@ottowretling/35-game-of-life-1d92561a87e2.

— Send in a voice message: https://podcasters.spotify.com/pod/show/house-of-games/message



#58 – Valiant Game Studios & Link In Bar

🎮🎙️ From consulting to programming, design, narrative, and more, tune in as we are joined by the talented Anna Högberg Jenelius 🌟, a jack of all trades in the games industry! 🕹️👾 Hear all about how she co-founded Link In Bar, her very own game studio, Valiant Game Studio 🎲🎨, and how she is now working on not only one but two games 🎉🎮 soon to be released! 🚀🌈

Send in a voice message: https://podcasters.spotify.com/pod/show/house-of-games/message

Your Hosts and Guest, and Their Games

Chapters

00:00 Episode Intro

00:56 Introducing Our Guest

01:52 How Anna Splits Her Time

03:48 Does It Feel Like Consulting Distracts From Your Own Projects?

05:01 How Did Anna Get Into the Games Industry?

06:16 How Link In Bar Started

09:52 What Is the Purpose of Link In Bar?

10:57 How Did Anna Start Her Own Business?

13:19 What Software Does Anna Use?

14:55 How Did Anna Learn Unity?

15:41 How Do You Get to the Finish Line With Your Projects?

20:04 Work-Life Balance

22:41 The Journey of Creating 'KreatureKind'

26:19 The Influence of Marketing and Budget on Game Development

31:29 Reaching Your Target Audience

35:55 How Do You Learn Marketing?

39:10 Surviving and Making It Big as an Indie Dev

41:15 Does a Game Have To Be Completely Unique To Succeed?

48:12 The Writing Process and Worldbuilding for Games

52:23 Gameplay Is King

58:29 Which Field Does Anna Like the Most in Game Development?

59:55 The Day in the Life of a Game Developer

01:02:35 Episode Outro

Credit for background video of Pendula Swing gameplay goes to WiX GaminG – https://www.youtube.com/watch?v=XUejpSri_7U.

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-58-valiant-game-studios-link-in-bar-b626813a2400

— Send in a voice message: https://podcasters.spotify.com/pod/show/house-of-games/message



#65 - Sunset Moon Update & Midnight Nano Reveal

Welcome back to House of Games! This week we talk about updates to our games, what’s going on with Sunset Moon, what it takes to finalize a demo and a special reveal, don’t miss it!

Send in a voice message: https://podcasters.spotify.com/pod/show/house-of-games/message

Chapters

00:00 Episode Intro
00:23 Update on Sunset Moon
36:17 Midnight Nano Reveal
42:18 Midnight Nano Gameplay
52:05 Episode Outro

Your Hosts and Guest, and Their Games

Games

Other Links

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-65-sunset-moon-update-midnight-nano-reveal-b3e181fd110e

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#57 - Remasters, Remakes, Reboots, and Ports

Join us as we untangle the spaghetti mess 🍝 of terms like Remasters 🎵, Remakes 🔄, Reboots 🔁, and Ports 🚢. What do they mean? How do they differ? Find out all this and more in this week’s episode of House of Games! 🏠🎮🔍💡

Your Hosts and Their Games

Chapters

  • 00:00 Episode Intro
  • 00:31 Introducing the Episode Topic
  • 06:10 StarCraft: Remastered
  • 16:38 Defining Reboots, Remakes, Remasters, and Ports
  • 42:36 Remaking Your Own Games
  • 46:45 Episode Outro

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-57-remasters-remakes-reboots-and-ports-4e3d4f685a04

— Send in a voice message: https://podcasters.spotify.com/pod/show/house-of-games/message



#48 - Stupid Solutions

Tune in as we discuss the “stupid solutions” 🤪 of video game development 🎮 and how to abandon complex spaghetti 🍝 for stupid simplicity! Rune and Otto also share the progress 📈 from their games, how best to use ChatGPT 🤖 for your game development, and much, much more! 🌟🎉

Chapters

00:00 Introduction and Welcome
01:09 Introducing the Theme: Stupid Solutions
02:43 Discussing Examples of Stupid Solutions in Game Development
08:44 Discussing Item Highlighting
15:32 Discussing the Development of Midnight Nano & Sunset Moon
37:49 Exploring Game Features and Future Updates
47:58 Discussing the Limitations and Potential of AI
58:38 Continuing the Final Fantasy Playthrough
01:01:23 Closing Remarks

Your Hosts and Their Games

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-48-stupid-solutions-45acffef9eb3

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#56 - Tutorials & Puzzles

In this episode of the House of Games 🏠🎮, we delve into the world of video game tutorials 📚, puzzles 🧩, and hints 💡, discussing different approaches and how they help or annoy the player. 🎮🗣️🤔

Send in a voice message: https://podcasters.spotify.com/pod/show/house-of-games/message

Your Hosts and Their Games

Chapters

  • 00:00 Episode Intro
  • 00:32 Episode Theme Introduction
  • 01:14 Discussing Examples of Tutorials in Games
  • 02:37 Valve
  • 04:25 Red Colony Games
  • 04:49 Xenoblade Chronicles
  • 07:25 Final Fantasy
  • 08:26 Fortnite
  • 09:29 Website Tutorials
  • 09:50 Legend of Zelda
  • 10:59 Xenoblade Chronicles
  • 11:44 Devil May Cry 4
  • 13:14 Fallout 3
  • 14:14 Assassin’s Creed
  • 15:29 Sunset Moon
  • 18:33 The Witness
  • 22:37 Nintendo
  • 23:35 Red Colony Games
  • 24:41 Frustration Controls When Switching From One Game to Another
  • 25:35 Battlefield
  • 26:16 Playing Fortnite and Winning
  • 27:12 Implementing Tutorials
  • 28:13 How I Got My Mom to Play Through Plants vs. Zombies
  • 31:09 Sunset Moon
  • 34:08 Discussing Puzzles in Games
  • 35:03 Bioshock Infinite & The Elder Scrolls V: Skyrim
  • 37:16 God of War & Horizon Forbidden West
  • 38:36 Discussing Hints in Games
  • 39:32 The Elder Scrolls V: Skyrim
  • 41:48 Uncharted
  • 44:02 Bioshock
  • 44:19 Valve
  • 45:23 Uncharted
  • 47:28 Mad Max: Fury Road
  • 48:02 Quake
  • 48:36 Valve
  • 49:43 Nintendo
  • 50:19 Pikmin
  • 50:54 Legend of Zelda
  • 51:50 Episode Outro

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-56-tutorials-puzzles-fd4e642acdb3

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#46 – Netick & Conquest

🎙️ Join us for another episode 🎉 as we interview Karrar and Ali 🎮 about Netick, a free AAA networking solution for indie developers 👨‍💻👩‍💻 and their upcoming game Conquest 🏰 as they tell us about the exciting multi-year journey 🚀 through game development! 🕹️💬

Your Hosts and Guests, and Their Games

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-46-netick-conquest-c504e7265e3b

— Send in a voice message: https://podcasters.spotify.com/pod/show/house-of-games/message



#55 – 2023 in Review

Welcome to this very first episode of 2024 🎉, recorded just before the new year 🎆, we look back at the game development 🎮 we have accomplished in 2023 🚀, what lies ahead 🔮, and what we’ve learned along the way! 🛤️🤓

Your Hosts and Their Games

Chapters

  • 00:00 Episode Intro
  • 01:16 Sunset Moon: From Idea to Playable Demo
  • 26:12 Midnight Nano, From Prototype to Prototype
  • 57:13 Episode Outro


Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-55-2023-in-review-b51b2df7b516

— Send in a voice message: https://podcasters.spotify.com/pod/show/house-of-games/message



#44 - Unity Pricing and Devlog Part 2

Welcome to part 2 of the Unity pricing drama 🎮💸, where we discuss the aftermath 🌪️ of the pricing updates and our thoughts 💭 about it. What is your take? 🤔🎤

Your Hosts and Their Games

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-43-unity-pricing-and-devlog-part-2-12425b437f20

— Send in a voice message: https://podcasters.spotify.com/pod/show/house-of-games/message



#54 – Nathaniel Marshall | SpaceCastle

In this week’s episode 🎧, we talk with Nathaniel Marshall 🌟, a.k.a SpaceCastle 🏰, a video game music composer 🎵, and ask him everything from AI 🤖 to the challenges of composing music 🎼 to his work on the recent SEGA Genesis game 🕹️, IRENA: Genesis Metal Fury ⚡.

Your Hosts and Guest, and Their Games

Chapters

00:00 Episode Intro

01:01 Nathaniel Introduces Himself

05:47 Composing for the SEGA Genesis

08:47 Interpreting Game Developer Intention Into Music

11:48 How Much Inspiration Should You Take From Other Sources?

19:10 Music for Cutscenes and Trailers

23:17 Nathaniel’s Aspirations

25:31 Do You Need a Budget To Hire a Composer?

29:16 Are Some Music Genres More Expensive?

31:06 When Inspiration Strikes

36:20 At What Stage Does Music Come In?

38:44 Sound Effects

40:25 Music Software and AI Music

01:00:21 Episode Outro and Where To Find Nathaniel

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-54-nathaniel-marshall-spacecastle-41c5638e40a3

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#42 - Unity Pricing and Devlog Part 1

Join us 🎙️ as we discuss the latest updates 📢 to the Unity pricing changes as they were revealed 🎉 at the time of recording. Plus, an update on our personal game development projects 🎮, Sunset Moon 🌅🌙 and Midnight Nano 🌌⚡! Don’t miss out! ✨🎧

Your Hosts and Their Games

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-42-unity-pricing-and-devlog-part-1-435ea6adb554

— Send in a voice message: https://podcasters.spotify.com/pod/show/house-of-games/message



#52 – 1-Year Anniversary and Switching to Video

In this special one-year anniversary episode of House of Games 🎉🏠🎮, we are finally switching to video for the first time 📹✨! In the episode, we talk about how this podcast started 🎙️🌟, how we did it, and what the future looks like 🚀🔮. A big thank you 🙏🎊 to all of our guests and listeners, and stay tuned for a bright and visual future 🌈👀!

Your Hosts and Guest, and Their Games

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/52-1-year-anniversary-and-switching-to-video-d150b89d37b5

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#40 - Orten Was The Case

Join us this week 🗓️ as we review a truly one-of-a-kind game 🎮, Orten Was The Case 🕹️, and interview its creator, Oskar Thuresson 🙋‍♂️! Listen in 🎧 as he tells us about the 7-year-long journey from hobby project 🛠️ to release 🚀. Don’t miss out! 🌟🎤

Your Hosts and Guest, and Their Games

Get all the links and transcription for this episode right here: https://medium.com/@ottowretling/house-of-games-40-orten-was-the-case-b32870b9e72d

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#53 – The Power of Game Analytics: Foundations and Essentials

In this special episode 🌟, we are proud to introduce our very first video guest 🎥; Anthon Fynn-Williams — Game Analytics Entrepreneur! 🎮💼 Join us as we dive into what game analytics are 📊, how they compare to player testing and Q&A 🕹️🔍, how to set it up 🛠️, how to leverage it to your advantage 🚀, and what the ethical implications are 🧐.

Your Hosts and Guest, and Their Games

Chapters

00:00 Episode Intro
01:09 Anthon Fynn-Williams Self Introduction
03:17 Analytics 101
09:40 What Are the Right Questions To Ask?
13:39 Setting Up Analytics Tools in Your Project
15:52 The Ethics and Implications of Data Collection
26:46 Analytics, Game Genres, and Categories
31:04 The Nitty-Gritty of Analytics
46:38 Leveraging Analytics To Pitch Your Game
50:23 Looking Towards the Future and Looking Back
56:08 What Does Anthon Like To Play?
01:00:13 Episode Outro and Where To Find Anthon

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-53-the-power-of-game-analytics-foundations-and-essentials-040681983e10

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#38 – Kristofer Eng

🎙️ This week, we have the honor to host Kristofer Eng 🎵, one of the composers for “It Takes Two” 🎮 and an all-around veteran and expert 🎼 when it comes to composing and music in games. Listen 🎧 to exclusive, never-before-heard stories 📖 of working with Josef Fares 🤝, the challenges 🧗‍♂️ of developing music for “It Takes Two”, and how the adaptive audio engine “Elias” 🎚️ is changing the future 🚀 of music and audio in games! 🕹️🔊

Your Hosts and Guest, and Their Games

Get all the links and transcription for this episode right here: https://medium.com/@ottowretling/house-of-games-38-kristofer-eng-16a5a3f9d89f

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#51 – What’s in a name?

🎉 Welcome to this last episode 🎙️ before the grand 1-year anniversary 🥳 next week. This time, we discuss 🤔 everything that goes into naming your games 🎮, companies 🏢, and even islands! 🏝️ 🌟

Your Hosts and Their Games

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-51-whats-in-a-name-efd170cff189

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#36 - FutureGames

🚀🎮 You've heard from the students of FutureGames, now get ready to hear not only from a teacher, but a Head of Education, Joel Fällbom! 🎉👨‍🏫 In this episode we talk about the daily life of both a student and a teacher 🏫🎒, what's required to get in 🤓📚, what happens after you graduate 🎓🌟 and much, much more! 💬🔥

Your Hosts and Guest, and Their Games

Get all the links and transcription for this episode right here: https://medium.com/@ottowretling/36-futuregames-9e1c4912672d

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#50 - Game Industry News

🎉 In this 50th episode 🎮 of House of Games, we discuss some of the latest and greatest news from the games industry 🌍, including the 25th anniversary 🎂 of Half-Life, the release of the Steam Deck OLED model 🕹️, GTA 6 leaks 🚨, and the upcoming Legend of Zelda movie 🎬. Click play ▶️ and stay tuned to hear it all! 🎧🌟

Your Hosts and Their Games


Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-50-game-industry-news-2023-11-29-03378174e275

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#34 - Dynasthir

Your Hosts and Guest, and Their Games

Get all the links and transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-34-dynasthir-413521bcca2

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#49 – Accessibility

🎧🎮 In this week’s episode of House of Games, we tackle the vital, yet challenging topic of accessibility in video games. 🕹️ Discover how subtitles 📝, custom controls 🎮, visual clarity 🔍, and game difficulty settings ⚔️ can affect gaming accessibility and transform the game experience! Which features are costly to implement, and which ones bring the most benefits? 🤔 Click play and join us on this enlightening journey! 🚀

Chapters

00:00 Introduction and Welcome
00:21 Introducing the Theme; Video Game Accessibility
03:02 Accessibility Features: Subtitles & Voice Acting
12:47 Accessibility Features: Custom Controls & On-Screen Prompts
24:02 Accessibility Features: Colorblind Modes & Visual Clarity
30:35 Where Do I Even Start With Accessibility?
31:56 Accessibility Features: Visual Clarity Continued
36:22 Accessibility Features: Game Difficulty
40:35 Rant About Game Journalists
43:02 Accessibility Features: Game Difficulty Continued
52:43 Rant About Game Journalists Continued
53:21 Closing Thoughts

Your Hosts and Their Games

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-49-accessibility-60e19ff02399

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#32 – Dice Hero

🎮🎙️ This week, we 🔥heat up🔥 the debate on everything from game development 🕹️, player analytics 📊, work ethics ⚖️, and more with Sweden’s latest rising 🌟 in the games industry, Dennis Magnusson! He’s the solo developer 🚀 behind the newly released 🆕 game “Dice Hero: The Unoriginal Story” 🎲🦸‍♂️! Tune in and get your mind blown! 💥🔊

Your Hosts and Guest, and Their Games

Get all the links and transcription for this episode right here: https://medium.com/@ottowretling/house-of-games-32-dice-hero-c5760547754a

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#33 - Kickback Slug

🎙️🎉 This week, we get a revisit from Jamie Arron 🧑‍💻, the director, and creative mind 🎮🌟 behind Kittens in Timespace 🐱🚀. In this episode, we give you an exclusive review 🕹️🔍 of his newest project, the yet-to-be-released game “Kickback Slug: Cosmic Courier” 🐌 🔫🌌, and a discussion about game design 🎲, UX 💻, and how to get your project across that very elusive finish line 🏁💪!

Your Hosts and Guest, and Their Games

Get all the links and transcription for this episode right here: https://medium.com/@ottowretling/house-of-games-33-kickback-slug-fb2785746788

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#1 – What Is Game Hub Umeå?

Welcome to our very first episode with your hosts Otto and Rune as well as our first guest Stefan Eriksson, the community manager for Game Hub Umeå.
In this episode, we talk about what Game Hub Umeå is, and where it’s headed, crunch in the video games industry, incubators and what they can do for game developers, and more!

Related Links:

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#29 - Crypto Rogue Games

️ This week, we have a special guest 🤝 from a company that is breaking new ground 🚀 in the video games industry 🎮. Tune in as we interview Klaas Tojkander, the CTO at Crypto Rogue Games 🕹️💼, and talk about their new game Crystals of Naramunz 🎲🔮, how they implement NFTs 🎟️💎 in-game, what the future holds for so-called web3 games 🕸️🕹️, and much, much more! 💬🔮🌐👾🔥

Your Hosts and Guest, and Their Games

Get all the links and transcription for this episode right here: https://medium.com/@ottowretling/house-of-games-29-crypto-rogue-games-dedfee5ab033

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#18 – RISE

This week we have an interesting discussion with Gabriella Kalteneckar and Björn Flintberg from RISE GameNode, hosts of the podcast “Spelfokus”. Join us for an interesting discussion about the games industry and its future!

Your Hosts and Guests, and Their Games

Games

Game Clusters

Articles and Other Links

Read the full description and transcription of this episode here: https://medium.com/@ottowretling/house-of-games-episode-18-rise-80f91a7b4ead

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#17 – Projects

Welcome to the ultimate guide for how to turn something from an idea into a success story. Together with our guest Paul Alvarado Mendoza, we talk about product management, customer journeys, why God of War Ragnarök completely ruins puzzles, and so much more!

Your Hosts and Guest, and Their Games

Games

Space Agencies

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#9 – Culture

How does culture influence the visual style of games? Is it reasonable that some video games should be censored? What is the difference between developing a game for a Japanese audience vs. a Swedish one?

Join us as we discuss how culture relates to gameplay, censorship, UX, style, and work culture in the video games industry.

Your Hosts and Their Games

Read the full description for this episode, including games and articles mentioned in the episode here:
https://medium.com/@ottowretling/house-of-games-episode-9-culture-65cfcff0ac78

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#6 – The Fine Arc

What do game development, medtech, youth centers and a theory to explain the lack of aliens have in common? Listen to our interview with Daniel Olofsson from The Fine Arc to find out!

Your Hosts and Guest, and Their Games

Read the full description for this episode, including links and articles mentioned in the episode here:
https://medium.com/@ottowretling/house-of-games-episode-6-b8cb84f1e72

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#13 – Switch Heads

We know him as Kevin, you know him as “Switch Heads”. On this week’s episode of House of Games, we Interview an influencer focused on video games and reviews and let him tell his story.

Your Hosts and Their Games

Read the full description for this episode, including games and articles mentioned in the episode, here: https://medium.com/@ottowretling/house-of-games-episode-13-switch-heads-3d712a06b33e

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#11 – Mulle Meck

The story about Mulle Meck turns 30 years old this year, and a new game is in development for the first time in a long time. Tune in to this week’s episode to hear Simon Bergqvist and Anna Frew from Shaping Games discuss the new game and what to expect!

Your Hosts and Their Games

Read the full description for this episode, including a full transcription as well as games and articles mentioned in the episode, here: https://medium.com/@ottowretling/house-of-games-episode-11-mulle-meck-a36da78e390b

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#24 – Smartson

🎉 Join us for our captivating discussion with Lisa from Smartson, where we dive deep into ads in-game, ads for games, consumerism, and product testing. 🎮💥📺🕹️💰🛒🧪🔬

Click Play and join the fun! 💫🎮✨🔥

Your Hosts and Guest, and Their Games

Get all the links and transcription for this episode right here: https://medium.com/@ottowretling/house-of-games-episode-24-smartson-eaf795010f36

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#23 – Lumo

🔥 Get ready for a brand new episode where we dive deep into the world of a Brazilian indie game studio called Lumo Entertainment with Breno Negreiros, the brilliant mind behind it all! 🎮💥 In this episode, we explore everything from their games 🎮🌟, making great puzzle levels 🧩✨, and putting the player at the center of attention 🕹️🎯. Press play ▶️ and stay tuned! 🎧🤩

Your Hosts and Guest, and Their Games

Games, Game Engines, and Game Companies

Read the full episode transcription here: https://medium.com/@ottowretling/house-of-games-23-lumo-1132a67d632a

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#25 – Catpunk

🎉💥Join us for an exciting episode where we give you an exclusive review of a fascinating and highly addictive game soon to be released: Catpunk! 😺🎧🎮 In this episode, we talk with Jamie Arron and Oswald de Bruin, two of the great minds behind the project. 💡🧠🎙️

Strap in and get ready for an exciting episode filled with kick-ass music 🤘🔥🎵🎧, great games 🎮🕹️🔥, and lots of laughs! 😄😆😅😂🤣🥳🎉🎊

Your Hosts, Guests, and Their Games

Get all the links and transcription for this episode right here: https://medium.com/@ottowretling/house-of-games-episode-25-catpunk-e17a59d706ed

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#7 – How We Got Started

This week, we talk about the “when”, “how” and “why” we got started with game development, and how you can do the same!

Your Hosts and Their Games

Read the full description for this episode, including links and articles mentioned in the episode here: https://medium.com/@ottowretling/how-we-got-started-6368a4eb7e32

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#26 - Vlogs

🎙️ This week, we interview Yahya Danboos, a brilliant 🃏 jack of all trades game developer! 👨‍💻 Join us as we talk about his game #LuminousRealms 🌟, how he got 3000 wishlists on Steam 🎮, and over a million views on YouTube! 📺💥

Your Hosts and Guest, and Their Games

Get all the links and transcription for this episode right here: https://medium.com/@ottowretling/house-of-games-episode-26-vlogs-bb1e12819d59

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#27 – Bonte Avond

The guests for this week’s episode are both game developers 👨‍💻 and musicians 🎺, meet the artists👨‍🎨 behind Once Upon a Jester 🃏, Everybody Wham Wham 🎤, and soon to be released; Bonnie Bear!🐻 Tune in, and let’s have a crazy evening, or as they say in the Netherlands; Bonte Avond! 🥳🎉🎊🎈🪅

Our Guests

Social Media

Games

Buy Once Upon a Jester

Buy Everybody Wham Wham:

Music

Your Hosts

Get all the links and transcription for this episode right here: https://medium.com/@ottowretling/house-of-games-27-bonte-avond-f80eb07f21e1

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#28 – Making of Trailers

Curious about how to make a captivating trailer for a game? 🤔❓Join us on this week’s episode of House of Games 🏠🎮, as Rune shows the first gameplay trailer 🕹️📽️🍿for Sunset Moon 🌇🌙 to Otto while he dissects every bit of it 🔎🔬. Listen in and get an exclusive first glimpse of Sunset Moon! 🌇🌙 👂👀🎧

Your Hosts

Games

Software

Videos and Articles

Get all the links and transcription for this episode right here: https://medium.com/@ottowretling/house-of-games-28-making-of-trailers-ee4d43be5f07

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#15 – Game Boost

This week you can listen to a fascinating conversation with Jenny Österlund, the founder of Game Boost. In the episode, we talk about how to elevate your career, current trends in the market, and Jenny’s own story of getting into the industry.

Your Hosts and Guest

Read the full description for this episode, including games and articles mentioned in the episode, here: https://medium.com/@ottowretling/house-of-games-episode-15-game-boost-3cfb204c6cb2

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#22 – Gaming Culture

🚨 Get ready for an electrifying 🤯 episode where we dive deep into the exciting world of Rune's new game 🎮, a fiery 🔥 rant about the weirdness of gaming culture 🤪, and the mysteries of localizing games 🌎. Don't miss out on this thrilling 😱 episode – tune in now and join the excitement! 🎉

Your Hosts and Their Games

Games

Learning Resources

Articles, Videos, and Other Links

Read the full episode transcription here: https://medium.com/@ottowretling/house-of-games-episode-22-gaming-culture-5310c744e143

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#14 – Publishers

What does a publisher do? How do you pitch a game to a publisher? What do they do for you, and what do you give up in return? Hear all about it on this week’s episode of House of Games!

Your Hosts and Their Games

Games, Publishers, and Other Links

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#21 – 3D Art

Get ready to level up your art skills with this week's thrilling episode as we dive into the fascinating world of 3D art in games, with a special guest who knows all about it: Valeriya Jasim, a talented game art student at FutureGames.

Discover what it takes to get into the school and get a sneak peek into the daily life of a game art student, from mastering the software to honing your creative skills, you don’t want to miss a moment of this exciting conversation!

Your Hosts and Guest, and Their Art and Games

Games

Resources for Making Games

A Meme, a Video, and an Article

Read the full episode transcription here: https://medium.com/@ottowretling/house-of-games-episode-21-3d-art-f2729c0ffbd7

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#12 – Freedom

What are the pros and cons of open source for the games industry? What are copyright trolls, and should you fear them? Should support for mods be implemented in your video game? All this, and even more discussion about freedom in the games industry – only in the House of Games!

Your Hosts and Their Games

Read the full description for this episode, including games and articles mentioned in the episode, here: https://medium.com/@ottowretling/house-of-games-episode-12-freedom-f06a941ae8c3

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#20 – Semble

In this episode, we interview Nils Westgårdh and discuss everything from what ⁠Semble⁠ is, to networking and marketing, the challenges of making games, and more!

Your Hosts and Guest, and Their Games

Recommended Episodes

Games and Studios

Videos and Articles

Read the full episode transcription here: https://medium.com/@ottowretling/house-of-games-episode-20-semble-26c4ad473384

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#10 – AI

Some long for it, others dread it – this week we talk about AI and its effect on game development and the world.

*The making of this episode has not replaced any human jobs with robots*

Your Hosts and Their Games

Read the full description for this episode, including games and articles mentioned in the episode here: https://medium.com/@ottowretling/house-of-games-episode-10-ai-82d95178afb9

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#19 – Level Design

How do you design a good level? What is affordance? How does movement affect level design? Join us for a thrilling discussion with Tobias Karlsson, a level design researcher and game developer at Pieces Interactive.

Your Hosts and Guest, and Their Games

Read the full description and transcription here: https://ottowretling.medium.com/house-of-games-episode-19-level-design-93e22324a260

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#8 – Crunch & Stats

Is crunch in the video games industry a real problem or not? What do you use a test kit for? What is a debug menu, and why does your game need one? – All this and more, on this week’s episode of House of Games!

Your Hosts and Their Games

Other Games

Articles, and Other Links

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#16 – Story and Open World

Welcome to the intellectual battle of the century! This week, we have the honour to debate the importance of story in games, and whether open world games are better than linear ones with a very special guest – Otto’s brother Anton. Who do you agree with?

Your Hosts and Their Games

Read the full description for this episode, including games and articles mentioned in the episode, here: https://medium.com/@ottowretling/house-of-games-episode-16-story-and-open-world-5a0efb51fc04

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#66 - What Is a Game?

Welcome back to House of Games! In this episode, we try to answer the big questions; What is a game? Why do people make walking simulators? And lastly, What Remains of Elon Musk?

Send in a voice message: https://podcasters.spotify.com/pod/show/house-of-games/message

Chapters

00:00 Episode Intro
00:29 Introducing the Theme; What Is a Game?
04:51 What Is a Game?
58:14 Reading a Comment
59:13 Episode Outro

Your Hosts and Their Games

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-66-what-is-a-game-7065e9f9d6ee

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#2 – Haste-Miner 2

The Show

Join us for our second episode where we interview Hannes(Seyloj), the creator Haste-Miner 2. In the episode, we discuss topics such as the development process of Haste-Miner 2, bug testing, releasing a game on Steam, the effect of influencers on game sales, monetization and interacting with fans, among other things.

Your Hosts and Guest, and Their Games

  • https://linktr.ee/seyloj – A collection of links to Hannes’ social media profiles.
  • https://store.steampowered.com/app/2113580/HasteMiner_2/ – Haste-Miner 2 on Steam.
  • https://www.crazygames.com/game/haste-miner-3-eternamine – “Haste-Miner 3: Eternamine”, Hannes’ newest game that he has released since recording this episode.
  • https://www.youtube.com/watch?v=jisSBJpekb8 – Angory Tom’s video about Haste-Miner 2.
  • https://store.steampowered.com/search/?developer=RunicCodes&ndl=1&ignore_preferences=1 – Rune’s steam page.
  • https://www.youtube.com/watch?v=8T-LIPXfFyk – “This Game Just Mogged Elden Ring for GOTY | Red Colony 3 Ending” by Yippee Ki Yay Mr Falcon.
  • https://youtu.be/KZpAfrtglTc?t=2873 – Kinda Funny Games Showcase 2018, featuring Rune’s game Knifeboy.
  • https://medium.com/@ottowretling – Otto’s blog.

Games and Other Links

  • https://ecrettmusic.com/ – ecrett, an AI tool for creating music.
  • https://thunderfulgames.com/games/steamworld-dig/ – The homepage for SteamWorld Dig.
  • http://supermotherload.com/ – The homepage for Super Motherload.
  • https://terraria.org/ – The homepage for Terraria.
  • https://www.minecraft.net/en-us – The homepage for Minecraft.
  • https://www.teamfortress.com/ – The homepage for Team Fortress 2.
    • https://twitter.com/TeamFortress/status/1529970640224018433 – The official Team Fortress 2’s twitter response to #savetf2.
    • https://store.steampowered.com/app/225840/Sven_Coop/ – The Steam page for Sven Coop.
    • https://www.crowbarcollective.com/games/black-mesa – The homepage for Black Mesa.
    • https://undertale.com/ – The homepage for Undertale.
    • https://oldschool.runescape.com/ – The homepage for Old School RuneScape.
    • https://en.wikipedia.org/wiki/3D_Dot_Game_Heroes – The Wikipedia page for “3D Dot Game Heroes”, published by FromSoftware.
    • https://en.bandainamcoent.eu/elden-ring/elden-ring – The homepage for Elden Ring.
    • https://www.playstation.com/en-us/games/demons-souls/ – The homepage for Demon’s Souls.
    • https://grandiahd.com/en/- The homepage for Grandia HD Collection.
    • https://stray.game/ – The homepage for “Stray”, the cat game.
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#3 – Optimism or Pessimism

Welcome back to the house of games!

In this episode, we debate the future of the video games industry and whether there is cause for optimism or pessimism, if you need a publisher to be successful, and more…

Your Hosts

Games and Other Links

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#4 – Conforming Ideas

This time, Otto and Rune discuss the testing process for their games in development, whether you should make creative decisions to satisfy your audience or stick to your own creative vision, and the future of video game art and innovation.

Your Hosts

Games and Other Links

#5 – Game Jam

A game jam is an event where the participants try and make a game from scratch, finish it, and then release it in a single weekend.

In this episode, you will hear both the ups and downs of making a small game in a very short amount of time and things to think about if you are curious to join a game jam or host your own event, and most importantly: why you should join a game jam!

Your Hosts and Guests, and Their Games

Other Games and Other Links

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#30 – Backwards Compatible to the Future

🎮💾🕹️ What does it take to make a console backward compatible? 🤔💡 How does a CPU 🖥️💻 work? 🎛️🔬 Why is the Xbox so big? 🎮🏢 Find out all of this and more 🌟🚀 as our very own computer architecture expert 🧑‍💻👑 Oswald de Bruin explains it all! 🎙️🔥💫

Your Hosts and Guest, and Their Games

Get all the links and transcription for this episode right here: https://medium.com/@ottowretling/house-of-games-30-backwards-compatible-to-the-future-26725cf316a2

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Trailer – Interview With Shaping Games About the New Mulle Meck Game

We interviewed Anna Frew and Simon Bergqvist from Shaping Games about the new Mulle Meck game they are working on, stay tuned for when the episode comes out in March!

Until then, you can meet them in person, along with the author of Mulle Meck, George Johansson, and the illustrator Jens Ahlbom at the eCarExpo at Friends Arena in Stockholm February 3rd – 5th 2023 as they release their latest book in the series; “Mulle Meck Builds an Electric Car”.
https://lnkd.in/dXHicxZw

Lastly, don’t forget to show your new support for the game by subscribing to the official newsletter for the latest updates about the game as it is being developed; https://lnkd.in/dZWY-B5S

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